
Observe that I'm using a handful of gray shades while I draw the objects. Use the Pencil Tool and draw over the basic shapes of the bed to create the bedspread. Adjust the Smoothness to a higher level to create shapes that have fewer points. Tip: Double-click the Pencil Tool to bring up the options for it. Use the Pen Tool to draw the pillow.įor shapes that are slightly more organic, use the Pencil Tool (N.) This illustration is all about simple shapes. Using the Ellipse Tool (L) draw a circle for the top of the bedpost. The bedposts are tall so we make the cube skinny instead of wide.Īgain, once the basic shape of the bedposts is established you can then roughen the look by adjusting individual points. To make the bedposts, paste another cube and distort it in much the same way as we did for the bed. Once the basic position of the bed is in place you can now begin to distort the points slightly. The most important concept to keep in mind is that when you're extending the points they need to stay parallel to the walls and floor. Use the Direct Selection Tool to drag the points to the right. Keep one copy of the cube off to the side of your illustration as you'll use that for the foundation of many of the objects. The main reason for this is because the angles at which the boxes are drawn match the angles of the room.įirst we'll create the bed. Below, observe how no matter how large or small or where the box is placed, it always sits well within the room. The cube will be the foundation of the majority of the elements in the room. So, just make sure the box matches the room even though it may not be a perfect cube. It's ok that the box is not a perfect cube as doing so would not enable the angles of the box to be perfectly parallel with the room. Still using the Pen Tool, draw the sides of the box. Use the Pen Tool and draw a diamond shape that precisely matches the angles of the room.ĭuplicate the shape and move it directly below. The arrows are simply a visual representation of how the space extends beyond the area in which we'll be drawing. You'll need to think in terms of three dimensional space when you are creating your objects. In this step I've indicated with guidelines how the angles all come together. This will eliminate the need to re-draw the shapes. Tip: Use the Direct Selection Tool (A) to quickly and easily select the points and drag them up or down. I'm going for an aerial view so I made the angle very dramatic. The less of an angle the center horizontal line has, the more the appearance of being closer to eye-level is achieved. As highlighted below, experiment with dragging the points around to see exactly what the basic look of the room will be. The angles at which the lines fall is arbitrary.
#STYLIZER CREATE A NEW ELEMENT HOW TO#
In this tutorial you'll learn how to set the stage for creating environments that have many objects that occupy one space, this is an important concept that transcends any full-blown illustration.įirst, use the Pen Tool (P) and create the floor and walls. This is an advanced tutorial and assumes a familiarity with the basic workings of the Pathfinder Palette. Make no mistake about it, this illustration has a substantial amount of raw skill that's required to complete it, but with the help of Adobe Illustrator, we'll be able to massage and revise the artwork in order to complete our vision.

You will learn how to use color, shape and composition in unison to create a stylized illustration.Ībove is the overall illustration we'll work to create.
#STYLIZER CREATE A NEW ELEMENT UPGRADE#
Upgrade your talent by following this high-level tutorial on creating a full environment.
